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Analisis Kebutuhan Gamifikasi dalam Student Centered Active Learning di Pendidikan Kedokteran pada Tahap Pre-Klinik
2025 | BY Riyan Sopiyan - Ardi Findyartini - Sandra Widaty
  • Needs Analysis of Gamification in Student-Centered Active Learning in the Pre-Clinical Stage of Undergraduate Medical EducationNeeds Analysis of Gamification in Student-Centered Active Learning in the Pre-Clinical Stage of Undergraduate Medical Education.
  • Nomor Panggil T25607fk
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